Anauroch: The Empire of Shade is an adventure module for the 3. Anauroch: The Empire of Shade takes place in the Forgotten Realms setting, where malign forces conspire to undo the Weave and replace it with the Shadow Weave , causing the Great Desert of Anauroch to change. The player characters must intervene or else all of Faerun will soon feel the dark might of the greatest magical empire since Netheril. Though the book is credited to Greg A. Vaughan , Thomas M.
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Anauroch: The Empire of Shade also known as Anauroch: The Sundering of the World in advertising but the title was changed before publication is an adventure module set in the Forgotten Realms using the 3.
Anauroch: The Empire of Shade offers PCs the opportunity to at last confront the ambitious machinations of the Princes of Shade , who have the power of Karsus himself within their grasp.
The PCs must sift through history to determine what threat looms over the land, and then overcome the challenge of trekking through a hostile environment without the comfort of the Weave and its magic to aid them.
To stop the shades from advancing their ambitions against the rest of the world, the characters must penetrate the very heart of the Empire of Shadow. Only by scattering the pages of the Nether Scrolls can they put a halt to the Shadovar scheme and prevent Shar from shattering magic forever. Sign In Don't have an account? Start a Wiki. It can also be easily played as a stand-alone high-level adventure. In addition to encounters, this book contains detailed source material on the land of Anauroch , home of ancient Netherese ruins and the Empire of Shade.
Categories :. Cancel Save. Anauroch: The Empire of Shade is the final part of a three-part series of page hardcover super-adventures set in the Forgotten Realms campaign setting.
D&D 3.5 - Anauroch The Empire of Shade HC
Spells no longer work, once-powerful weapons lie inert, and even the haunted halls of long-forgotten ruins shudder as the ghosts and wraiths of their former denizens simply vanish. The Princes of Shade are preparing to march across the breadth of the landand with the help of Shars clergy, annihilate the Weave once and for all. With magic silenced all across the Great Sand Sea, the Shadovars seem impregnable in their oating city. But someone must nd a way to put a stop to their fell schemes, even if it means taking the battle into the scorching desert and confronting the shades on their own doorstepwithout magical aid. Player characters will advance through 14th level and into 15th level during the course of the adventure, and perhaps reach 16th or 17th level by its conclusion. Also, much of the information on hazards of the desert is based on rules introduced in Sandstorm.
Anauroch: The Empire of Shade
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