D&D HEART OF NIGHTFANG SPIRE PDF

Nightfang Spire has long brooded in lonely silence, shadowed within the walls of a steep defile. A tall stone column, it resembles nothing so much as an enormous fang of some vanished, mythical beast. Once, a fervent religious order thrived here - before its god was slain. Embracing that death, Nightfang Spire was transformed into a massive, hollow mortuary filled with the restless dead.

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Nightfang Spire has long brooded in lonely silence, shadowed within the walls of a steep defile. A tall stone column, it resembles nothing so much as an enormous fang of some vanished, mythical beast. Once, a fervent religious order thrived here - before its god was slain. Embracing that death, Nightfang Spire was transformed into a massive, hollow mortuary filled with the restless dead.

When they arrive, the truth about the place is revealed in all its awful clarity. Please note that this product does not include the map insert that came with the original version. It follows "The Standing Stone" in a loosely linked eight-adventure series, and the primary villain hearkens back to that of "The Sunless Citadel," the very first adventure in this series. Memorable Encounters. If you're tired of fights in unremarkable ft.

The lair of the adventure's villain is an appallingly delightful location for a fight. More Clerics, Fewer Rogues. Clerics are essential in Nightfang Spire, and it's not an exaggeration to say that a party without one is unlikely to survive. By contrast, rogues are severely diminished in combat effectiveness since their sneak attack ability doesn't work against undead. Consider your party mix, and the adventure is good enough that it's worth tweaking magic items or house rules to help keep the rogues effective.

It's also worth noting that as a dungeon crawl, this adventure caters to those who prefer combat over diplomacy. Not your Standard Monsters. The mooncalf seen on the adventure's cover is a well designed and interesting monster with a name that probably results in its getting teased by other monsters when the player characters aren't around. In addition, Bruce Cordell has never found a monster that isn't made better with a clever template.

Vampiric gibbering monsters and half-red-dragon flesh golems are bound to make an impression on the players. Many undead NPCs also have class levels that provide unexpected and effective capabilities. Monster design like this, which takes a known quantity and twists it in a clever and unexpected way, is a hallmark of Cordell's designs.

It makes for great encounters. Deadly Progress, Rending Foes. If there's a complaint to make about the adventure, it's that the moderately linear dungeon is full of lots of ways to die. If you're interested in adding "get ripped apart by a rending girallon" or "stumble into a save-or-die trap effect" to your bucket list, you're in luck.

This isn't necessarily bad, and it is a staple of traditional old-school dungeon design, but you should make sure your group knows to expect it. Fifth of Eight. This 10th-level adventure is the fifth in the adventure path:. About the Creators. Bruce R. Cordell initially made his mark with the superb 2nd edition adventure "Gates of Firestorm Peak," and he has remained one of the more talented and prolific designers and adventure writers at Wizards of the Coast. He also wrote "The Sunless Citadel," a previous adventure in this series.

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Average Rating 1 rating. From Temple to Tomb Nightfang Spire has long brooded in lonely silence, shadowed within the walls of a steep defile. Customers Who Bought this Title also Purchased. Reviews 0. Please log in to add or reply to comments.

Note that as of September , the adventure PDF does include all the maps that are in the paper copy of the adventure. The only thing is that the inside-front-cover map is at the back of the adventure, with the inside-back-cover map which makes it easier to use when in electronic format anyway.

The PDF has everything you need to run it. I would really like to buy this, but without the maps, I just can't bring myself to do it. If that changes, I'll be back. See All Ratings and Reviews. Browse Categories. DMs Guild. Guild Adept. Descent into Avernus. Ghosts of Saltmarsh. Tomb of Annihilation. Tales from the Yawning Portal. Storm King's Thunder. Curse of Strahd. Rage of Demons. Elemental Evil. Tyranny of Dragons.

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Heart of Nightfang Spire

In Heart of Nightfang Spire , the player characters are drawn to investigate Nightfang Spire, a lonely stone tower in a barren land. The vampire lord Gulthias, servant of the great dragon Ashardalon, has returned to the tower which was once the main cult temple of Ashardalon. The vampire prepares for the dragon's return by awakening the other cultists who had preserved themselves as undead creatures. Heart of Nightfang Spire was published in , and was written by Bruce R.

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Heart of Nightfang Spire: An Adventure for 10th-Level Characters

An ancient vampire returns to his place of power and begins to build a bloodthirsty cult. Players face deadlier monsters that have more advanced skills and abilities than those featured i. Players face deadlier monsters that have more advanced skills and abilities than those featured in previous adventures, requiring more advanced tactics and stronger teamwork. Goodreads helps you keep track of books you want to read. Want to Read saving….

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Is Heart of Nightfang Spire a well-designed adventure module?

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